I used unwrap uvw on this part so that I could be able to practice that 3d max feature. First, I
selected a particular face or polygon where I want the texture to be put as shown in Figure 1. However, it should be planned properly because sometimes, it doesn't look flat enough to add texture on it. What I mean is that, some parts are too small or complicated.
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Figure 1. Unwrap UVW |
After properly selecting all the faces from the model, I carefully arrange it to fit on the box (Figure 2). I had problems on this because I put it outside the box and then when I saved it, some of the parts are gone.
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Figure 2. Unwrap UVW template |
The easiest way I tried in texturising my model is by deleting the polygons as shown in Figure 3. As you have noticed, I deleted the polygons and add the images under it and delete the unwanted texture. Isn't it much easier? You can change right away if it doesn't look good on your model.
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Figure 3. Delete the pattern and add the texture underneath |
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When I finally added it to my model, it looks really weird (Figure 4). I think the image is small or because I used a 750 template which denotes a lower resolution. Anyway, I realise that I shouldn't have change it at the first place because it was like 1000+ but I changed it. So I changed it until I get a good looking texture.
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Figure 4. Weird outcome |
The next thing I did is the bottom part of the spaceship. I have this imagination of it will look like it will open with lights like a pizza style as what I've seen on some of the movies I watched. Figure 5 shows the failed attempt I made. It was really ugly! So I manipulate it on Adobe photoshop, add some layer style like outer glow and the outcome is much better as shown in Figure 6. And I was able to somehow bring my imagination alive.
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Figure 5. Failed attemp |
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Figure 6. Adding layer style |
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Figure 7 and Figure 8 shows my final texture for my spaceship 2.
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Figure 7. Back view |
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Figure 8. Front view |
Some of the textures used here can also be seen in my
Model 1: Texturising Spaceship.
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