To start with, I used the Slate Material Editor in texturising my model. The images below are the textures I used:
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Figure 1. Texture 1 (WarpZone, 2009) |
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Figure 2. Texture 2 (WarpZone, 2009) |
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Figure 3. Texture 3 (cmstudiosmusic) |
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Figure 4. Texture 4 (svenniemannie, 2008) |
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I tried different textures for the body of my model at first and got this result (Figure 5). It really doesn't look good because it looks distorted. I think the image is too small to wrap up all the body of my model. At first, I wanted this model to look "dark" but it didn't work well and decided to stick with lights colours. Apparantly, I thought that my model without texture is much better than adding texture on it. But, I will try.
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Figure 5. Trying out different textures |
For my engine, I decided to give it a dark colour (I used Figure 1 texture) because I'll be using light colours for my body. With this technique, I am able to show the body and engines in just one look without thoroughly looking at it.
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Figure 6. Engine texture |
The texture I used for some of the small details on my spaceship is the same with the engine but it has a reddish part on it (Figure 2). As you can see on Figure 7, I used a lighter colour for the body. Yes, it does still look distorted because the image was stretched specially on the wings part. Although this happened, for me, it somehow blend with style of the wings and I think it will look okay in the animation because it depicts a forward-moving motion.
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Figure 7. Body and Rockets texture |
I showed my final result (Figure 8) to a friend who doesn't know about 3D Modelling. He said that it looks like one of the spaceships in Playstation 1. Although it was just "1", I took it as a compliment becuase the fact that it looks like the spaceships in some Playstation 1 games. If you have notice something, I didn't add any texture on the windows of my model, it is becuase I tried adding a glass texture but it didn't go well. So, I decided to keep the original one and when I rendered it (Figure 9) it blends well with the whole textured model.
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Figure 8. Final output |
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Figure 8. Rendered final output |
References:
WarpZone, 2009.
Space Marine Engine Block: Variation 7. [online] Available at: <http://www.filterforge.com/filters/6953-v7.html> [Accessed 26 November 2012]
WarpZone, 2009.
Space Marine Engine Block: Variation 1. [online]
Available at: <http://www.filterforge.com/filters/6953-v1.html> [Accessed 26 November 2012]
svenniemannie, 2008.
Spaceship Texture. [online]
Available at: <http://svenniemannie.deviantart.com/art/Spaceship-Texture-91959740> [Accessed 26 November 2012]
cmstudiosmusic. Metal Textures. [online]
Available at: <http://cmstudiosmusic.com/blog/textures/metal-textures> [Accessed 26 November 2012]
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