Saturday, 20 October 2012

Model 1: Spaceship Part 1 of 2

          It took me a long time to decide what should I do, not until the aircraft tutorial. I decided to start the same way as the tutorial and found a base model (Figure 1).

Figure 1 My base model (Octopus41092)


          The body of my model is from a cylinder shape while the pointed red tip (refer to Figure 1) is from a cone. These elements undergone to a process of rotating and moving as well as aligning. One thing to remember here is to make the important parameters the same as the other such as the Radius and Sides to avoid the mistakes I had before in one of the exercises (compare Figure 3 and 4).

Figure 2. Rotating, moving and aligning the elements

Figure 3. Cone parametersFigure 4. Cylinder parameters
       
          In order for me to get the shape that I need, I used the Scale tool by selecting all the front vertices (Figure 5) and shaped them until it has a small width from the pointed shape (coloured in violet).

Figure 5. Move vertices


          Here, I did not Extrude the wings rather I added a box. Some of the parts of the spaceship's wing are in curve shape. I was able to achieve a curve shape by using the Connect option to add vertices and manipulate it to have a curve side (Figure 6). Another method I thought after doing this is the Boolean tool, maybe it will be much easier and save time instead of what I have done.

Figure 6. Connect option to add vertices for curve shape

          After getting the curve, to save time, I duplicate this element by Mirror tool with Copy option (Figure 7).

Figure 7. Mirror tool

References:

Octopus41092. 3D Model of Spaceship. [online] Available at: <http://www.exchange3d.com/3D%20Model%20of%20Spaceship/prod_5201.html> [Accessed 19 October 2012]

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