Sunday, 21 October 2012

Model 1: Spaceship Part 2 of 2

          From my previous post, I already made wings for my spaceship. I find my spaceship "fat", so I decided to reduce the width of the body element by moving the vertices as shown in Figure 1.

Figure 1. Moving the vertices to shape the body of the spaceship

          As you can see in Figure 2, I added an element in the middle of the body. I was able to get that shape not by extruding but by moving the vertices then added a cylinder. This element will be the window as most of the usual spaceship has.

Figure 2. Shaped by elements by moving the vertices

          I tried the Extrude first in adding some details on the engines but it did not look well. With this kind of design, Bevel is much better as shown in Figure 3.

Figure 3. Added details on the engines

          I also tried to add some details on my spaceship's wings. In this process, I used the Boolean method in deleting the unwanted shape (Figure 4). It is like a scissor cutting a paper to form a shape. Of course, I made used of different element to get the shape that I want.

Figure 4. Boolean option

          After that, I coloured it red the same in my base model. I also changed the colour of my spaceship to make it looks like a spaceship because that is the colour of the most spaceships that I found.

Figure 5. Spaceship

Total Polys: 2, 132
Total Verts: 1, 922

          The number of polygons here are not too much so it is also good for gaming.

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